Custom Parameters
Customize your actions even more.
The purpose of custom parameters is to further customize the outcome of an action for an even more rewarding experience.
As these custom parameters customize the actions, this means that each action has unique parameters that are not useful in other types of actions.
CHAT_MESSAGE
broadcast (boolean) - This will make the message visible to everyone on your server.
send_title (string) - This will cause a title to be sent next to your message
send_subtitle (string) - This will cause a subtitle to be sent along with your message.
send_actionbar (string) - This will cause a actionbar to be sent along with your message.
SPAWN_ENTITY
Global
location_offset (x,y,z) - The spawning entities spawn in the same position as yours, that's why we created this parameter.
Entity
display_name (string) - Add a name to your entity
glowing (string) - Make your entity glow with the color you enter (see available colors here).
gravity (boolean) - Make your entity have gravity or not. If it does not, it will be floating
invulnerable (boolean) - Make your entity invulnerable to normal damage (does not include creative damage).
silent (boolean) - Make sure your entity does not make noise of any kind.
add_passenger (boolean) - Make your entity have an entity on top of it or as it is called a passenger (You).
add_vehicle (boolean) - Have your entity be riding a vehicle (You).
Living Entity
ai (boolean) - Activates/Deactivates the artificial intelligence of the living entity. This will make them more clumsy than usual.
gliding (boolean) - It causes the entity to glide until it dies.
swimming (boolean) - It causes the entity to start swimming even if it is not in the water until it dies.
spawn_leashed (boolean) - The entity will be linked to you
-- Variables Available Only in Versions higher than 1.20.5 --
scale (double) - This affects the size of the entity, you can make it super small or super large.
gravity_scale (double) - This affects the gravity of the entity. The greater the gravity, the heavier it will be.
Primed TNT
fuse_ticks (integer) - Set the number of ticks until the TNT blows up after being primed.
Creeper
fuse_ticks (integer) - Set the fuse ticks for this Creeper, where the ticks is the amount of time in which a creeper has been in the primed state.
powered (boolean) - Sets the Powered status of this Creeper
explosion_radius (integer) - Set the explosion radius in which this Creeper's explosion will affect.
spawn_explode (boolean) - When set to true makes this Creeper explode instantly. The resulting explosion can be cancelled by an ExplosionPrimeEvent
and obeys the mob griefing gamerule.
spawn_ignite (boolean) - When set to true ignites this Creeper, beginning its fuse. The amount of time the Creeper takes to explode will depend on what setMaxFuseTicks(int)
is set as. The resulting explosion can be cancelled by an ExplosionPrimeEvent
and obeys the mob griefing gamerule.
Firework
shot_at_angle (boolean) - Sets if the firework was shot at an angle (i.e. from a crossbow). A firework which was not shot at an angle will fly straight upwards.
power (integer) - Sets the approximate power of the firework. Each level of power is half a second of flight time.
firework_effects - Add effects to your fireworks, More info Firework Effects
spawn_detonate (boolean) - Cause this firework to explode at earliest opportunity, as if it has no remaining fuse.
Falling Block
falling_block_material (string) - Sets the material to be used in the falling block entity. (List of materials)
drop_item (boolean) - Set if the falling block will break into an item if it cannot be placed. true to make the block disappear when landing
hurt_entities (boolean) - Set the HurtEntities state of this block. whether entities will be damaged by this block.
SPAWN_BLOCK
location_offset (x,y,z) - The spawning entities spawn in the same position as yours, that's why we created this parameter.
EXECUTE_COMMAND
random (boolean) - This will choose a random command from the command list.
PLAY_SOUND
location_offset (x,y,z) - The sound is spawned in the same position as yours, that's why we created this parameter.
volume (float) - The volume of the sound
pitch (float) - The pitch of the sound
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