> For the complete documentation index, see [llms.txt](https://francobm.gitbook.io/streamevents/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://francobm.gitbook.io/streamevents/scripting/action/custom-parameters.md).

# Custom Parameters

Customize your actions even more.

The purpose of custom parameters is to further customize the outcome of an action for an even more rewarding experience.

As these custom parameters customize the actions, this means that each action has unique parameters that are not useful in other types of actions.

## CHAT\_MESSAGE

broadcast (boolean) - This will make the message visible to everyone on your server.

send\_title (string) - This will cause a title to be sent next to your message

send\_subtitle (string) - This will cause a subtitle to be sent along with your message.

send\_actionbar (string) - This will cause a actionbar  to be sent along with your message.

## SPAWN\_ENTITY

### Global

location\_offset (x,y,z) - The spawning entities spawn in the same position as yours, that's why we created this parameter.

### Entity

display\_name (string) - Add a name to your entity&#x20;

glowing (string) - Make your entity glow with the color you enter ([see available colors here](https://abstractmenus.github.io/docs/general/text_colors.html#colors-codes)).

gravity (boolean) - Make your entity have gravity or not. If it does not, it will be floating

invulnerable (boolean) - Make your entity invulnerable to normal damage (does not include creative damage).

silent (boolean) - Make sure your entity does not make noise of any kind.

add\_passenger (boolean) - Make your entity have an entity on top of it or as it is called a passenger (You).

add\_vehicle (boolean) - Have your entity be riding a vehicle (You).

### Living Entity

ai (boolean) - Activates/Deactivates the artificial intelligence of the living entity. This will make them more clumsy than usual.

gliding (boolean) - It causes the entity to glide until it dies.

swimming (boolean) - It causes the entity to start swimming even if it is not in the water until it dies.

spawn\_leashed (boolean) - The entity will be linked to you

\-- Variables Available Only in Versions higher than 1.20.5 --

scale (double) - This affects the size of the entity, you can make it super small or super large.

gravity\_scale (double) - This affects the gravity of the entity. The greater the gravity, the heavier it will be.

### Primed TNT

fuse\_ticks (integer) - Set the number of ticks until the TNT blows up after being primed.

### Creeper

fuse\_ticks (integer) - Set the fuse ticks for this Creeper, where the ticks is the amount of time in which a creeper has been in the primed state.

powered (boolean) - Sets the Powered status of this Creeper

explosion\_radius (integer) - Set the explosion radius in which this Creeper's explosion will affect.

spawn\_explode (boolean) - When set to true makes this Creeper explode instantly. The resulting explosion can be cancelled by an [`ExplosionPrimeEvent`](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/ExplosionPrimeEvent.html) and obeys the mob griefing gamerule.

spawn\_ignite (boolean) - When set to true ignites this Creeper, beginning its fuse. The amount of time the Creeper takes to explode will depend on what [`setMaxFuseTicks(int)`](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Creeper.html#setMaxFuseTicks\(int\)) is set as. The resulting explosion can be cancelled by an [`ExplosionPrimeEvent`](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/ExplosionPrimeEvent.html) and obeys the mob griefing gamerule.

### Firework

shot\_at\_angle (boolean) - Sets if the firework was shot at an angle (i.e. from a crossbow). A firework which was not shot at an angle will fly straight upwards.

power (integer) - Sets the approximate power of the firework. Each level of power is half a second of flight time.

firework\_effects  - Add effects to your fireworks, More info [Firework Effects](/streamevents/scripting/action/custom-parameters/firework-effects.md)

spawn\_detonate (boolean) - Cause this firework to explode at earliest opportunity, as if it has no remaining fuse.

### Falling Block

falling\_block\_material (string) - Sets the material to be used in the falling block entity. ([List of materials](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html))

drop\_item (boolean) - Set if the falling block will break into an item if it cannot be placed. true to make the block disappear when landing

hurt\_entities (boolean) - Set the HurtEntities state of this block. whether entities will be damaged by this block.

## SPAWN\_BLOCK

location\_offset (x,y,z) - The spawning entities spawn in the same position as yours, that's why we created this parameter.

## EXECUTE\_COMMAND

random (boolean) - This will choose a random command from the command list.

## PLAY\_SOUND

location\_offset (x,y,z) - The sound is spawned in the same position as yours, that's why we created this parameter.

volume (float) - The volume of the sound

pitch (float) -  The pitch of the sound
