Kick
In this section you will understand how to connect your Kick live to the StreamEvents plugin.
Last updated
In this section you will understand how to connect your Kick live to the StreamEvents plugin.
Last updated
You start the livestream with the username of the streamer with which it appears on Kick, in this case we use as an example the streamer feliudev.
Once you finish step 1, go to the plugins/StreamEvents folder and open the config.yml file, you will see that you will need your Kick email and password (More info).
Enter your credentials correctly (More info) and delete the section that says otp. In case you use 2FA in your account you can skip to step 7.
Save the changes to the config.yml file and go to your in-game server, reload the plugin data and you are done. You should now have your credentials registered.
Now, you start the Kick livestream again.
If all goes well, you will see one of these messages on the console depending on whether you have 2FA configured in your Kick account.
You get the OTP or 2FA code as configured in your account and place it in the config.yml file next to your credentials.
Save the changes to the config.yml file and go to your in-game server, reload the plugin data and you are done. You should now have registered your credentials along with the code.
Again you start the livestream with the name of the kick streamer correctly and you are done.
If everything went well, you will see this message in console
You will also see the connection message in your Kick chat.
The problem with Kick is that it is still under development so it doesn't have an official API to access its Chat, Subscriptions, Followers and more properties as well as Twitch with its OAuth Token that we use it from our website.
What the plugin does is, it takes your email and password. Log you in as if you were doing it on the mobile platform. So once you log in it will ask you for the OTP code which is a security code to verify that it is really you who is going to log in. After this when you insert it you will see that you will be able to connect to the stream from the plugin without problems because the plugin has already generated the token.
Kick events are made up of several OAuth calls for each specific event, so it is necessary to have access to the Kick account in order to generate the tokens at the same time.
Rest assured that once Kick launches its official API we will definitely use it to expose less of your data as a content creator!