⚠️Limitations
Last updated
Last updated
My placed heads look like this without the resource-pack:
But with the resource pack it looks like this:
This happens because the coreshader rendering that is used tries to form the model with any type of head it finds on the player's screen, i.e., it would also include the players themselves. If they have the same skin they could be affected by the same problem.
What is the solution?: > The new rendering system
When I use shaders it looks like example 2, what can I do?
This happens because to render the gesture model we use vanilla coreshaders and when using an optifine/iris shaderpack these are prioritized.
What is the solution?: > The new rendering system
My animation won't stop no matter how hard I try and it doesn't print any errors!
This is because your animation is probably in loop mode and lasts less than 1 second.
What is the solution?: > For now, your animations with loop mode should last 1 second or more. We are working on removing this limitation.
The textures look weird, they don't match the player!
This is because as of 1.19.4 the bone models have changed in the shader. The shader that comes by default in the configurations is the one that supports 1.17.x - 1.19.3, in the .zip we left 3 more shaders that fit 1.19.4 onwards.
How do I find these additional shaders?
open the resources folder, then open the MagicGestures.zip file.
You just go into a folder and drag the file inside into the location of the shader.
NOTE: This is only the case if the model with more joints is used. This problem should not affect the simple model with fewer joints.
What is the solution?:
As explained above, you can try to test the files that are in the pack or you can use the new rendering system (supports up to versions lower than 1.17).
Then you go to assets/minecraft/shaders/core/ There you will see the extra shaders.