Particles
Last updated
Last updated
First you must be in the Animate tab.
Second you must select the animation to which you want to add particles.
And finally you must select the "particle_0" bone
You must select the scale and add a new keyframe
Once we create the keyframe of the scale, we must edit according to these parameters:
In order to make a particle with its properties you must use the following format:
<particle>;<x distance>;<y distance>;<z distance>;<maxSpeed>;<count>
particle: is the name of a particle to create. (See Spigot Particles).
xyz distance: specifies the dimensions (in number of blocks) for each dimension of the particle effect, with x y z in the center. Each coordinate specifies the number of blocks from the center that the particles will appear.
maxSpeed: is the speed of the particles.
count: is the number of particles to create.
After that you can move the particle wherever you want.
And that's it, it's spawned in the right place, you can move the particle and change it if you wish.
This is an example:
Note: Before editing an existing keyframe particle you must reset it to avoid any problems.