Balloon

Here you will learn how to create a balloon in the original form.

Balloons are a bit tricky but not as complicated as backpacks. Let's start with a balloon without support from other plugins:

  • Cosmetic file:

cosmetics:
  balloon:
    permission: 'cosmetics.balloon'
    item:
      display: '&bHot air balloon'
      material: LEATHER_HORSE_ARMOR #balloon item
      lore:
        - ''
        - '&aThis balloon will fly through the skies!'
      unbreakable: true
      glow: false
      hide-attributes: true
      modeldata: 10000 #balloon model data
    colored: true
    type: BALLOON
    space: 1 #here you can increase/decrease the height of the balloon
    big-head: false #This option changes the position of the balloon item from the head to the right hand.
    distance: 100 #distance to where the players can see the cosmetic.
    invisible-leash: false #If this option is active the balloon string will not be visible.
    instant-follow: true #The balloon will follow you faster and almost instantaneously.
    rotation: #If you are not going to use this, you can delete the path
      enabled: false #select whether this globe will be able to rotate.
      type: RIGHT #RIGHT, UP, ALL(it's a crazy rotation.)
  • BlockBench file of balloon:

Display mode - Transition Y Position

Now let's create a backpack with the ModelEngine implementation:

and that's it.

Finally, let's create a dongle with the ItemsAdder custom entities implementation:

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